The very first level of part 1 will have you facing waves that made everything, with exception to the master levels, that you would have fought in the base game seem like a walk in the park. Nightmare+1īoth sets of DLC are designed not only as a continuation of Doom Eternal’s story, but the difficulty curve as well. You might think that this is a blessing… until the pain starts. The major point of difference between the DLC and the base game is that both DLCs start the player with every upgrade, weapon, and perk unlocked. There are noticeably fewer secrets, and the fortress of doom sadly doesn’t make an appearance. While each DLC features only a few levels, they are far bigger than the levels of the base game. To do that, he, and the player, are going to have to go to hell and back to do it. The story finds the Doomguy after saving the earth having to go to the realm of the Makyrs to save the realm from the demons he unleashed in the base game. the Ancient Gods is almost proof that there is too much of a good thing with a very interesting course correct in part 2. After spending a few hours with part 1, I was at the point where I was considering retroactively removing my praise for the base game. Doom Eternal was one of my favorite games of 2020 – a masterclass in evolving the push forward, glory kill, gameplay loop of Doom 2016. So I was excited to finally get a chance to play through the Ancient Gods DLC after reacquainting myself with the base game on nightmare difficulty.
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